

And much, much later, magnetic pipes enter the fray, which link together if their ends meet. Later there are pits which the player must concoct increasingly bizarre schemes to extend pipes across. A groan and a wow bundled into one delicate package.

It turns out the apparently “incidental” feature of the rotating platforms is much more important than rotating: the platform lifts a pipe off the ground to rotate it and if another pipe or a wall sits underneath the rotated pipe, it will be parked up there – not on the ground. Hoist asks you to connect an inlet and outlet which are… above your head. The terrible genius of these platforms is not apparent with the first level, but the second, Hoist, makes great promises of the mindscrambling to come. Paradise pushes the envelope in the second set of levels by introducing platforms which can rotate pipes through 90°. This is just the foundational stuff, though. The first Paradise area focuses on moving pipes into the correct configuration, familiarising the player with the nuances of pipe manipulation, particularly within cramped spaces. Pipes can be rolled into different orientations. These pipes come in various shapes and sizes but it is their 3D aspect that evokes the soul of Stephen’s Sausage Roll. Pipe Push Paradise is a Sokobanlike where the “blocks” are pipes which the player must use to connect a water inlet to an outlet. (Probably a key reason why making progress in Stephen’s Sausage Roll was always horribly slow: desktop only).
SIXPOINT DABBLE PC
Even better, it was now also available on mobile, which is a much better environment for puzzle research than my PC at 11pm. Realising how good Hiding Spot was, I knew I had made a mistake foregoing Paradise and had to get it into the playlist sooner rather than later.

Hiding Spot sports a mix of interesting mechanics combined with tight and relatively small level design. And it turned out that Hiding Spot was brilliant, although it remains unfinished because I’m stuck on three rockhard challenges (708, 903 and 906, for the curious). One of these dalliances was with a title called Hiding Spot which was also by Corey Martin. I would often dabble in something new or short for the purposes of diversifying the research. I was battling through tons of puzzle games last year, though, to ensure I was doing due diligence for The Ouroboros Sequence. That might sound harsh but I know myself pretty well: if an impression of the puzzle mechanics is not enough to persuade me to fire up a new game, sometimes the visuals cajole me into it. First, it was riffing off Stephen’s Sausage Roll (Increpare Games, 2016) and as I already had mixed feelings at the time about The Roll I wasn’t encouraged. After a peek at the trailer, I had two thoughts. I received a Steam key for Pipe Push Paradise around its release but I didn’t make time for it. On one side of the fracture, I am dissatisfied, tortured. A fracture runs through my memory of Pipe Push Paradise (Corey Martin, 2018).
